Post by Renown on Nov 9, 2006 11:00:38 GMT -5
It's almost at year's end an EA has released yet another chapter in their coveted Need for Speed series, fourteen to date, well fifteen if you include Motor City Online. It goes by the name of Carbon, Need for Speed Carbon that is, a rather shallow continuance of last year's installment Most Wanted. Now, while the commercials may make this seem as if it's some long, fantastic joyride, in actuality it's too short to be considered anything at all and that's not an insult.
Here's the story as I've breezed (and I'm not kidding) through it, your reputation has been ruined for yet unknown reasons and everyone thinks your some kind of turncoat because you escaped when no one else could have, or rather, someone let you escape. The question for all of these years has been why? Nikki, who's a vital part of the storyline and who was once your lady, helps you get back on your feet against her own better judgment, but, she doesn't know better, yet. To make a rather short story shorter, as you unlock crew members, which by the way help you in any way according to their title (Drafter, Scout, and Blocker) help you win your races, even if you can't. Although the latter only counts toward you having a Scout, in which case Sal would be your best bet. In any case, you unlock these crew members by defeating territory bosses (which is similar to Blacklist members sans being wanted by the police.)
There are a total of four territories all within the city of Palmont, where the initial object of the game is to take over as much territory as possible to regain your reputation. There are only four bosses, three of which you'll have to run up against on two occasions, the last being the doorway to Darius. The cream of the crop or so the game wants you to believe. The game does have it's perks, for example Autosculpt, which allows you to sculpt body kits, wheels, spoilers and hoods according to a set design, but after two or three tries you'll realize Autosculpt is limited by it's own mismatch of variety. In short, if you're the typical racing gamer such as I, you'll easily be able to breeze through the game in about four or five hours if you don't attempt to keep changing things here and there to make the experience seem new everytime you race.
I applaud EA for adding Autosculpt it has tremendous potential to be something great, however I think when it came time for Carbon to be released, they dropped the ball. In all honesty, Most Wanted is easily more difficult and longer than Carbon and is somewhat more enjoyable, you be the judge.
If I were to grade this game on a scale of 1 to 5, I'd give it a 2.5. I could go lower, but I wont.
Here's the story as I've breezed (and I'm not kidding) through it, your reputation has been ruined for yet unknown reasons and everyone thinks your some kind of turncoat because you escaped when no one else could have, or rather, someone let you escape. The question for all of these years has been why? Nikki, who's a vital part of the storyline and who was once your lady, helps you get back on your feet against her own better judgment, but, she doesn't know better, yet. To make a rather short story shorter, as you unlock crew members, which by the way help you in any way according to their title (Drafter, Scout, and Blocker) help you win your races, even if you can't. Although the latter only counts toward you having a Scout, in which case Sal would be your best bet. In any case, you unlock these crew members by defeating territory bosses (which is similar to Blacklist members sans being wanted by the police.)
There are a total of four territories all within the city of Palmont, where the initial object of the game is to take over as much territory as possible to regain your reputation. There are only four bosses, three of which you'll have to run up against on two occasions, the last being the doorway to Darius. The cream of the crop or so the game wants you to believe. The game does have it's perks, for example Autosculpt, which allows you to sculpt body kits, wheels, spoilers and hoods according to a set design, but after two or three tries you'll realize Autosculpt is limited by it's own mismatch of variety. In short, if you're the typical racing gamer such as I, you'll easily be able to breeze through the game in about four or five hours if you don't attempt to keep changing things here and there to make the experience seem new everytime you race.
I applaud EA for adding Autosculpt it has tremendous potential to be something great, however I think when it came time for Carbon to be released, they dropped the ball. In all honesty, Most Wanted is easily more difficult and longer than Carbon and is somewhat more enjoyable, you be the judge.
If I were to grade this game on a scale of 1 to 5, I'd give it a 2.5. I could go lower, but I wont.