Post by Renown on Dec 12, 2007 23:46:03 GMT -5
Today I shall provide the audience (and the lack thereof) with my take on Halo 3, this won't be a superficial "uber-praise" not like that crap you'd read in OXM. I've owned Halo 3 since it's launch, that's September 25th for those of you who don't remember, I even went so far as to watch G4 TV's Halo 3 launch special, that's right, I sat through four hours of Halo-speak and to be quite honest the interest was mutual, and I was never bored, not even once.
I praised Halo 2 for my own reasons, many have said that campaign wasn't up to par, and I'll disagree. I never considered myself to be an extreme Halo-follower, I enjoyed Halo 2 a lot and it was the first game I actually played on line, and my reason for disagreeing with Halo 2's storyline lacking definition is because I wasn't expecting such an experience that would otherwise cause me to run around the room shouting "fsckin' A, Halo 2 rocks!" No, just no. For what I was expecting, campaign mode definitely delivered and there was never a dull moment.
Okay, if you haven't noticed let me reassert you, this is Halo 3 review, not Halo 2 (I'm referring to myself as well.) so back on topic...
Halo 3 - Where does one begin? How about with the AI?
Yes, lets...
The AI that is utilized for those associated with you couldn't be worse, well, actually it could. Let us be most gracious that it was not. Your fellow marines aren't the smartest kids on the block, no, they are not. From my experience, in the heat of battle I practically had to fend for myself, the only exception in all of this is the Arbiter. The Arbiter actually kicked ass alongside you, and while he wasn't always where you needed him 100% of the time, the AI on his behalf was truly dependable.
For that, I commend Bungie.
The AI of those who you're against? Almost flawless, in fact, the AI utilized on the opposing side seems to be a factored unison in nature. Any and every enemy you'd come into contact with always worked in pairs, and knew how to operate efficiently. Unlike the marines you're paired with who're incapable of driving a Warthog in a straight line. I'm under the impression that Bungie was far more concerned with delivering on this superficial hype, as opposed to delivering a quality title that delivered in more than one aspect, and for those of you who're lost, that one aspect is multi-player.
Yes, multi-player; Halo's bread and butter. Always has been, always will be. One thing that annoys me more than any other is The Flood. Excuse my obscene, yet sincere expression but what in the fantastic fsck was Bungie doing when they decided to slip in a survival/horror aspect into a sci-fi/action-adventure game?! The Flood is without a doubt (to me) the most unnecessary method of cramming more into a product with the sole intent to move the plot along.
This review shall come at a close for the time being, but more shall follow as the days go by.
Count on it.
I praised Halo 2 for my own reasons, many have said that campaign wasn't up to par, and I'll disagree. I never considered myself to be an extreme Halo-follower, I enjoyed Halo 2 a lot and it was the first game I actually played on line, and my reason for disagreeing with Halo 2's storyline lacking definition is because I wasn't expecting such an experience that would otherwise cause me to run around the room shouting "fsckin' A, Halo 2 rocks!" No, just no. For what I was expecting, campaign mode definitely delivered and there was never a dull moment.
Okay, if you haven't noticed let me reassert you, this is Halo 3 review, not Halo 2 (I'm referring to myself as well.) so back on topic...
Halo 3 - Where does one begin? How about with the AI?
Yes, lets...
The AI that is utilized for those associated with you couldn't be worse, well, actually it could. Let us be most gracious that it was not. Your fellow marines aren't the smartest kids on the block, no, they are not. From my experience, in the heat of battle I practically had to fend for myself, the only exception in all of this is the Arbiter. The Arbiter actually kicked ass alongside you, and while he wasn't always where you needed him 100% of the time, the AI on his behalf was truly dependable.
For that, I commend Bungie.
The AI of those who you're against? Almost flawless, in fact, the AI utilized on the opposing side seems to be a factored unison in nature. Any and every enemy you'd come into contact with always worked in pairs, and knew how to operate efficiently. Unlike the marines you're paired with who're incapable of driving a Warthog in a straight line. I'm under the impression that Bungie was far more concerned with delivering on this superficial hype, as opposed to delivering a quality title that delivered in more than one aspect, and for those of you who're lost, that one aspect is multi-player.
Yes, multi-player; Halo's bread and butter. Always has been, always will be. One thing that annoys me more than any other is The Flood. Excuse my obscene, yet sincere expression but what in the fantastic fsck was Bungie doing when they decided to slip in a survival/horror aspect into a sci-fi/action-adventure game?! The Flood is without a doubt (to me) the most unnecessary method of cramming more into a product with the sole intent to move the plot along.
This review shall come at a close for the time being, but more shall follow as the days go by.
Count on it.