Post by Renown on Feb 26, 2008 16:12:10 GMT -5
This has been such a delayed topic (on my behalf) since the forum has been underway, and I've been asking myself as of late why it's taken me so damn long to create a thread about the game that I worship day in and day out, no, not Forza Motorsport or not even Project Gotham Racing, although both are good games, there is only one "Real Driving Simulator" and that's the Gran Turismo series. Some of us may argue that Forza excels in a lot of places that GT has fallen short over the past several years, and while such might be true, Gran Turismo has an immense popularity factor.
Why?
Two reasons: One - Gran Turismo gets you as close to experiencing what one would experience in real life as possible, and it offers what no other current racing game (whether it be simulation, arcade, or a mixture of both) brings to the table - content. Are you thinking "Hey, what's this guy mean by content? Last time I checked Forza 2 has the capacity to expand ever so often with DLC." While that is indeed true, the time period waited for new content isn't always on-schedule, but enough of that, Gran Turismo has brung hundreds. and hundreds of automobiles to the table and has often been the object of pushing the Playstation (PS or PS2) to it's outright limits.
Two - Content, content, and even more content. Until Gran Turismo 3, I had never played a game that required you to participate in licensing tests just to participate in races further up the ladder, so to speak. The license tests served one purpose and that purpose was to familiarize yourself with what GT brought to the table, to hone your skills, to strive for the gold medal lap timing, and essentially gloat to your mates about who was the king of the I-A or I-B license. The licensed automobiles placed an even greater emphasis on what Gran Turismo was all about - class. While GT3 didn't have such an elaborate library as Gran Turismo 2 due to it coming out so early in the PS2's life cycle, the selection was still one of a kind for a game of it's stature.
GT3 brought a lot to the table, but some would say it didn't bring enough and this is where such games as Forza Motorsport excelled, in one way or another. The topic being damage modeling, something that would have been included but was removed for various time-related and hardware-related constraints at the time. I never had any gripes with the serious because it lacked such things as damage modeling, Ferrari's, Lamborghini's, and Porsche's, if I really desired to play with these cars I would turn on Need For Speed or something of that sort. Also, for those who don't know, originally Kazunori wanted to and would have licensed such automobiles from Porsche, but decided to use RuF instead because of the similarities, etc...
Gran Turismo has such a strong fanbase that others question such by referring to where Gran Turismo lacks finesse, and would often quote it's own impromptu promise of a "Real Driving Simulator" and while these points are well placed, but nevertheless, the points are for the most part incoherent and at the same time misplaced. While GT has lacked damage modeling and the aforementioned cars from those manufacturers it fails to displace what a great game Gran Turismo has always been, and that alone is one of the prime reasons GT is as popular as it has become.
This is just the beginning of this thread, and I promise it to be of tasteful length and full of information and my own thoughts, opinions, and past experiences.
To be continued...
Why?
Two reasons: One - Gran Turismo gets you as close to experiencing what one would experience in real life as possible, and it offers what no other current racing game (whether it be simulation, arcade, or a mixture of both) brings to the table - content. Are you thinking "Hey, what's this guy mean by content? Last time I checked Forza 2 has the capacity to expand ever so often with DLC." While that is indeed true, the time period waited for new content isn't always on-schedule, but enough of that, Gran Turismo has brung hundreds. and hundreds of automobiles to the table and has often been the object of pushing the Playstation (PS or PS2) to it's outright limits.
Two - Content, content, and even more content. Until Gran Turismo 3, I had never played a game that required you to participate in licensing tests just to participate in races further up the ladder, so to speak. The license tests served one purpose and that purpose was to familiarize yourself with what GT brought to the table, to hone your skills, to strive for the gold medal lap timing, and essentially gloat to your mates about who was the king of the I-A or I-B license. The licensed automobiles placed an even greater emphasis on what Gran Turismo was all about - class. While GT3 didn't have such an elaborate library as Gran Turismo 2 due to it coming out so early in the PS2's life cycle, the selection was still one of a kind for a game of it's stature.
GT3 brought a lot to the table, but some would say it didn't bring enough and this is where such games as Forza Motorsport excelled, in one way or another. The topic being damage modeling, something that would have been included but was removed for various time-related and hardware-related constraints at the time. I never had any gripes with the serious because it lacked such things as damage modeling, Ferrari's, Lamborghini's, and Porsche's, if I really desired to play with these cars I would turn on Need For Speed or something of that sort. Also, for those who don't know, originally Kazunori wanted to and would have licensed such automobiles from Porsche, but decided to use RuF instead because of the similarities, etc...
Gran Turismo has such a strong fanbase that others question such by referring to where Gran Turismo lacks finesse, and would often quote it's own impromptu promise of a "Real Driving Simulator" and while these points are well placed, but nevertheless, the points are for the most part incoherent and at the same time misplaced. While GT has lacked damage modeling and the aforementioned cars from those manufacturers it fails to displace what a great game Gran Turismo has always been, and that alone is one of the prime reasons GT is as popular as it has become.
This is just the beginning of this thread, and I promise it to be of tasteful length and full of information and my own thoughts, opinions, and past experiences.
To be continued...